Position title
3D Artist
Description

We are currently looking for a 3D Artist to join our team and play a key role in shaping the world of Blind Descent. As the primary 3D Artist, you will be responsible for creating a wide range of assets, including hard-surface sci-fi architectural models, devices, weapons, armors, and, when necessary, organic objects. Your skill set should include the ability to produce top-quality 3D assets with textures that seamlessly fit the game's artistic direction and fidelity. We highly value a strong visual sensibility and the capacity to create assets independently, even in the absence of concept art.

Responsibilities

- Model and texture a wide variety of props/assets, including hard surface sci-fi architectural models, rifles, weapons, armor, and organic assets.

- Create solid, high-fidelity textures for any given surface.

Qualifications

- Impressive portfolio with diverse 3D assets and strong texturing skills.

- Proficiency in software like Substance Painter, Blender, 3DsMax, ZBrush, or similar 3D tools.

- Experience in crafting high-quality assets for real-time rendering.

- Impressive texturing skills.

- Ability to adapt to artistic direction and maintain style consistency.

- Familiarity with 3D modeling for game development.

Pluses

- Knowing Unreal Engine, material workflows, and 3D asset implementation is a big advantage.

- Familiarity with Houdini is a major bonus.

Employment Type
Full-time
Beginning of employment
Once the funding is secured
Job Location
Remote work possible
Skills

Blender, 3Ds Max, ZBrush or any similar software. Substance Painter, Photoshop

Date posted
September 27, 2023
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