Position title
3D Artist
Description

We are currently looking for a 3D Artist to join our team. Your responsibilities as a 3D Artist will be creating wide range of assets, including hard-surface sci-fi devices, primitive weapons, armors, and organic 3D models. Your skill set should include the ability to create top-quality 3D assets with textures that seamlessly fit the game's artistic direction and fidelity levels.

Before you apply, please check the screenshots to better assest if you meet the requirements: https://blinddescent.net/

Responsibilities
  • Model and texture a wide variety of props/assets, including hard surface sci-fi architectural models, rifles, weapons, armor, and organic assets.
  • Create solid, high-fidelity textures for any given surface.
Qualifications
  • Impressive portfolio with diverse 3D assets and strong texturing skills.
  • Proficiency in software like Substance Painter, Blender, 3DsMax, ZBrush, or similar 3D tools.
  • Experience in crafting high-quality assets for real-time rendering.
  • Impressive texturing skills.
  • Ability to adapt to artistic direction and maintain style consistency.
  • Familiarity with 3D modeling for game development.

Pluses

  • Knowing Unreal Engine, material workflows, and 3D asset implementation is a big advantage.
  • Familiarity with Houdini is a major bonus.
Employment Type
Full-time, Contractor
Experience

Intermediate

Beginning of employment
September 22, 2024
Job Location
Remote work from: Türkiye
Date posted
September 5, 2024
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