Position title
3D Artist
Description
We are currently looking for a 3D Artist to join our team. Your responsibilities as a 3D Artist will be creating wide range of assets, including hard-surface sci-fi devices, primitive weapons, armors, and organic 3D models. Your skill set should include the ability to create top-quality 3D assets with textures that seamlessly fit the game's artistic direction and fidelity levels.
Before you apply, please check the screenshots to better assest if you meet the requirements: https://blinddescent.net/
Responsibilities
- Model and texture a wide variety of props/assets, including hard surface sci-fi architectural models, rifles, weapons, armor, and organic assets.
- Create solid, high-fidelity textures for any given surface.
Qualifications
- Impressive portfolio with diverse 3D assets and strong texturing skills.
- Proficiency in software like Substance Painter, Blender, 3DsMax, ZBrush, or similar 3D tools.
- Experience in crafting high-quality assets for real-time rendering.
- Impressive texturing skills.
- Ability to adapt to artistic direction and maintain style consistency.
- Familiarity with 3D modeling for game development.
Pluses
- Knowing Unreal Engine, material workflows, and 3D asset implementation is a big advantage.
- Familiarity with Houdini is a major bonus.
Hiring organization
Pokuch, Inc.
Employment Type
Full-time, Contractor
Experience
Intermediate
Beginning of employment
September 22, 2024
Job Location
Remote work from: Türkiye
Date posted
September 5, 2024
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