Position title
Level Designer
Description

We are looking for an Interior Level Designer to join our team and contribute to our upcoming title, Blind Descent. As a Level Designer, you will play a crucial role in shaping the player’s experience by designing immersive and well-balanced interior environments. You’ll work closely with our art, gameplay, and programming teams to create levels that are both visually stunning and gameplay-rich.

Responsibilities
  • Design & Implement interior level design
  • Create engaging melee and ranged combat experiences in level design
  • Effectively place environmental hazards to improve experience
  • Collaborate with art and gameplay teams to ensure cohesive level flow and visual design
  • Iterate on level designs based on playtesting feedback to improve player experience
  • Optimize level layouts for performance while maintaining visual and gameplay quality
  • Ensure levels support a variety of player interactions and strategic choices
  • Integrate sound and visual effects to enhance atmosphere and player immersion
Qualifications
  • Strong interior level design portfolio (videos are preferred)
  • At least 1 year of Unreal Engine experience
  • Ability to place blueprints & AI bots to the level design
  • Ability to create simple blockout 3D models
  • Understanding of gameplay flow, player progression, and spatial design principles
  • Experience working with lighting and post-process settings to enhance atmosphere
  • Proficiency with version control software (e.g., Git, Perforce)
Employment Type
Contractor
Beginning of employment
November 22
Job Location
Remote work possible
Date posted
October 7, 2024
PDF Export
Close modal window

Thank you for submitting your application. We will contact you shortly!